Articles on: CODEX : NationsGlory Rules

NationsGlory Rules (CODEX)





Welcome to the Codex, this WIKI page contains the rules applicable across all of NationsGlory.

GENERAL



1.1 Your NationsGlory account is strictly personal
- The sale, theft, donation, or sharing of an account is prohibited. Additionally, you are limited to 4 accounts per IP/Household (including siblings, you must share the accounts).

Each player is responsible for their account. Since we offer the necessary tools for securing it (Two-Factor Authentication), we do not grant refunds for items in case of an intrusion.

1.2 Alternative shop & shop scam prohibited
It is forbidden to offer in-game items or money for real money (or any property OUTSIDE NG) and to force a player to make a purchase in the shop. Also, it is forbidden to scam someone through the shop.

1.3 Respect for others on all our platforms
– It is forbidden to make racist, xenophobic, homophobic, discriminatory, insulting remarks, and to make threats (hacking, hacking, ...) or any type of remarks contrary to French law. Insults and personal attacks are also punished.
- The disclosure of personal information (Dox) and the dissemination of malicious links and content are prohibited, including advertisements for other Minecraft servers.
- Light provocations are allowed in the game, but they must not exceed the limits of respect. Harassment is not tolerated.
- Renamed items are subject to chat regulations.

1.4 Cheating is prohibited
- Cheating, usebug, and cheats (Duplication, xRay, SpeedHack, PvP Assistance, FARM or others, Anti-Afk, F3 entities, ...) are prohibited.
- Any technique that allows you to see through one or more blocks is considered xRay.
- Forcing verification via screen sharing can be sanctioned, as it touches on privacy.

1.5 Anti-game is prohibited
Anti-game will be defined by the server administrators. They have the ability to adapt the sanction depending on the case and context.

1.6 Circumventing a sanction is prohibited
- A sanction must not be circumvented (via double accounts, ...).
- Players sharing the same household/IP address may be considered as a single player in case of a sanction on one of them.

1.7 New player tolerance (48h)
New players are entitled to a 48-hour tolerance period of playtime (cross-servers). Understand here that unfair play against a new player is punished and they cannot be a trigger for war.


GAMEPLAY



2.1 Stacking items
Items that are not meant to be stacked (e.g., energy drinks, etc.) must not be stacked.

2.2 Blocking a nether portal is prohibited
You must leave space for players to exit so they can execute a command.

2.3 Developing a country in the End and the Nether is prohibited
These dimensions are reset regularly; they are only available as resource maps, so claiming land and storing resources there is prohibited.

2.4 Uncontained spawners are prohibited
You must contain the spread of mobs.

2.5 Intentionally griefing the map is prohibited
It is forbidden to build towers, poles, traps, or anything else to elevate oneself, or generally to damage the map unnecessarily. Dirt and sand are available in the catalog.
Abusive dropping of so-called useless items is prohibited. To dispose of an item, trash bins are available at the spawn point.

2.6 Farms, Gas & Oil
It is forbidden to store or collect oil or gas in the wilderness. Similarly, using farms in the wilderness to harvest GMOs not available in your country is prohibited.

2.7 Automatic devices are prohibited
Automatic redstone systems are prohibited, as are automated farms (via redstone). For these reasons, potion machines are limited to a frequency of 1 click for 3 potions.

2.8 Loading multiple areas is prohibited
Using multiple accounts to keep chunks or any other entities/zones loaded is prohibited.

2.9 Your presence on planets must be justified with the presentation of a rocket
Thus, it is impossible to have 2 people for 1 rocket on Mars or Edora.
For BedRock & servers without the lunar project, this also applies to the Moon.

2.10 Back safe is prohibited
Entering a protected zone (safezone, spawn, continent warps) while in combat is prohibited.

2.11 PvP is prohibited during the UN
During the United Nations Organization on each server (times are specific to each server), combat is prohibited.

2.12 Rules applicable in Warzone
- It is forbidden to be no stuff in the warzone (you must have a full set of armor equipped).
- Using the grappling enchantment (on Bedrock), a parachute, and sticky boots is prohibited.

2.13 /back no stuff is prohibited
Teleporting back after death is prohibited while being no stuff; full gear is necessary (even outside of assaults).

2.14 Access to the event map/staff zones is prohibited
If your presence is not authorized (events…), you must not be there.

2.15 Staff Member



2.15.1 Contacting and respecting the Staff
You can contact the moderation via the forum, teamspeak, discord, and directly on the servers via ticket (ESC menu). However, moderators are not "teleporters" or "exchangers" (to secure your actions); you have commands at your disposal to move around (/warps, /spawn…).

2.15.2 Killing a staff member in the course of their work is prohibited
They are recognizable by their green and black armor and the “On duty” label above their heads.

2.15.3 Moderation is trustworthy
A moderator or guide is not allowed to scam, betray, or be unfair, regardless of the game server.

2.16 Businesses



2.16.1 Betrayals and scams are prohibited in the context of businesses
Understand that casino machines must be honest (the provided indications must correspond to reality).

2.16.2 It is forbidden to circumvent business limits
Especially with your alternate account (alternate account acting as a bank loan guarantor, accumulation of trading contracts, etc.).

2.16.3 Location of business machines
Business machines must be located in the claims of the business owner (except for casinos where the winnings are money and not items).# COUNTRIES


COUNTRIES



3.1 Country Limits
- You can only be the leader of one country across servers.
- As a leader/officer, you are prohibited from owning a second country on the same server with these ranks/permissions.
- You are prohibited from having access to more than one bank.

3.2 Kick-kill is prohibited
It is forbidden to expel a player from their country and kill them within 10 minutes of the kick (tolerance is accepted if the kicked player initiates the combat).

3.3 Minimum creation days
You are allowed to sell/buy a country only if it has been created for a minimum of 7 days.

3.4 Certain betrayals are prohibited
Betrayal by fire (arson, lighter, lava) or explosives is prohibited. It will be subject to a reason for war (like any betrayal), a fine, and compensation.

3.5 Bunkers on the Moon / Mars are prohibited
Storing stuff on the Moon and Mars is prohibited. It is also advisable to be aware of your server’s bunker rules.

3.7 Claims


3.7.1 Claim Rules: Basics
- It is forbidden to dissociate a claim from its country.
- Regardless of location and dimension, claim lines must be at least 3 claims thick.
- Claiming in the End and Nether dimensions is prohibited.

3.7.2 Claim Rules: Military
- It is forbidden to remove all claims from your country to overclaim another country.
- It is forbidden to completely surround a country; you must leave a 3-claim-wide space for it to expand.
- It is forbidden to use war claims on any planet other than Earth.

3.7.3 If a country is expelled from its original territory
If it has conquered territories, it can establish itself there. Otherwise, it has 1 week to reclaim its original land (it may be exceptionally authorized to fire redmatters for self-defense).

3.7.4 If a country loses territorial conquest conditions
- It has a 14-day period to resolve the issue (full build…) before losing it.
- If it loses its conditions due to overclaiming with war claims, it does not lose its full build status as long as these claims have not covered more than half of the country.

3.7.5 Declaration of Conquest
It is mandatory to declare territorial expansion as well as abandonment of expansion to the staff so they can configure country creation. In general, expanding beyond imposed borders (in bedrock) without staff approval is prohibited.

3.8 Country Construction



3.8.1 UNESCO Rules
- You can only have 5 protected UNESCO buildings per country.
- The total weekly grants cannot exceed $30,000.
- Directly firing a redmatter at a UNESCO is prohibited, but it can be unclaimed/overclaimed following this shot.
- If a UNESCO has been declassified, it can be reclassified if it is rebuilt identically by its creators (subject to a new request and staff review).
- When a country submits a UNESCO file on the server’s forum, it is protected against explosives until a verdict is pronounced.
- A UNESCO is considered a "patent," so it cannot be copied under penalty of cutting the copy.

3.8.2 Rating Rules
- Architectural ratings are conducted by OPs every week from Saturday 00:00 to Sunday 23:59. Please indicate the coordinates of your recent constructions at your /f home with signs to avoid them being overlooked.
- Stealing a player’s constructions without their consent equates to an architectural rating of 0, even when recreating a country while keeping the old builds.

3.8.3 Anti-missile Constructions
Non-roleplay constructions in the air intended to deflect missiles are prohibited.

3.8.4 Territorial Expansion
Your territory must be 100% occupied and built before you can expand into another country. The 100% build must be validated by an OP before proceeding with expansion.

3.8.5 Self-nuke is prohibited
Launching a missile/any other form of explosive at your own country is prohibited, except for decorative purposes and after validation by an administrator during the UN meeting (every weekend).

3.8.6 Your items must be in one place
All your wealth (money/stuff...) must be stored in your main account (backpack, enderchest, inventory, bunker…) in one country or in the wilderness if you don't have one.
The main account is the one with the most permissions in a country.
For ranked alternate accounts, it is only allowed to store in the backpack.

3.8.7 Prohibited Protection Blocks
Classic obsidian is also prohibited for protection purposes (except in bunkers).

3.8.8 A minimum build to launch missiles
Your country must be able to receive the same amount of missile damage it inflicts; otherwise, you cannot launch missiles. For more security, consult your OPs. This is evaluated per missile tier: if you can receive the most destructive T3, you can use any T3.

3.8.9 It is forbidden to have your bunker in the wilderness
It must be in your country’s claims unless you don’t have one.

3.8.10 Anti-missile turrets must be placed on a support
This support must touch the ground and be roleplay (no dirt towers, for example). It is also forbidden to place them in a bunker.

3.9 Country Traps



3.9.1 Prohibited Traps
- A trap must not contain "use" type items by clicking (crafting table on the sides, cauldron or furnace, barrier, and others).
- Any trap causing damage is prohibited (except fall damage).
- PvP must be fair inside a trap; "farm" traps are therefore prohibited.

3.9.2 Trap Dimensions
- A trap can be a maximum size of 16x16 blocks.
- Two traps must be at least 32 blocks apart.

3.9.3 Number of Traps
The number of traps per country is limited,
This is linked to the “built surface” detail of the architectural rating:
x0 or x0.5 > 0 trap, x1 > 2 traps, x1.5 > 4 traps, x2 > 8 traps.

3.9.4 Trap Position
A trap can only be located in a country. Therefore, they cannot be in the Wilderness.

3.10 Country Disband



3.10.1 Leader inactivity
If the leader and officers are inactive for a total of 14 days, the country will be dissolved by the UN. If the leader is the only inactive one, an officer can request to take command.

3.10.2 Country inactivity
If your country shows signs of inactivity (no wars, constructions, trade...) on the server for 1 month or more, you will be warned at your /f home and will have 14 days to regularize before dissolution. Repeated inactivity can make the country’s dissolution irrevocable.

3.10.3 Minimum number of players
Your country cannot fall below 6 members, otherwise, it will be dissolved by the UN. Note that this limit does not apply during the first 7 days of a country, and in case of absence, a country not complying with this rule can still be disbanded.

3.10.4 No /f home
If a country has no /f home set for 2 consecutive weeks, the country may then be dissolved by the UN.

3.10.5 Absences
- You must notify the Staff of your absences in-game (/absence add (reason: vacation|other) (start date: dd/mm/yyyy) (end date)) to protect yourself from dissolution (Information Category > Absences).
- Absences must be posted at least 48 hours before the start to be accepted/rejected in time.

3.10.6 Regeneration after dissolution
Following an automatic disband at 14:00 (Wednesday/Saturday), 4 hours of "looting mode" are organized before the country is regenerated.# TRADE


TRADE



4.1 Roleplay scam is allowed
Understood here is that exploiting a bug within the scope of a scam is prohibited (such as exposed chest shops / hidden signs). It is also forbidden to store items in a chest shop.


WARS



5.1 It is forbidden to be located within the claims of your enemies without being in assault.
However, if you do not attract the attention of members of that country, no complaint can be filed against you.

5.2 Prohibited actions in combat
- Any type of teleportation in combat is forbidden.
- Claiming during combat is prohibited.
- As a reminder, any form of usebug (hitting through a door, passing through walls, etc.) is strictly forbidden.

5.3 Reasons for wars


5.3.1 Validity period
A reason for war or complaint is valid for a duration of 1 week after the incident (the only exception being retaliation, which is valid for 3 hours).

5.3.2 Reasons for war

Automatic reasons in the game:
- The murder of a country member in Wilderness.
- TPKill (dying at the hands of a player after teleportation), whether you teleport to someone or someone teleports to you. NOT ALLOWED ON NEW PLAYERS
- War of independence as a colony (only upon declaration of war by the Empire, not valid on Bedrock if a colony becomes Empire).
- Refusal to become a colony / non-response to the request within 24 hours.
- Colonial protection: Attacking the colony of an Empire (Only in the case of defense by the Empire against an external attack, not available if the war comes from a treaty)
- When a country is under power (The country has 48 hours once the request is posted to solve the under power problem).
- Retaliation: following ally offensive aid / This reason is valid only 3 hours after said aid!
- All countries above 500 MMR have a reason for war against other countries above 500 MMR.
- Empire Rivalry (only on the JAVA version): An Empire can request to go to war with another Empire simply to demonstrate its superiority.
- Revenge: If a country has recently lost a war against the targeted country (not available on BEDROCK).

Reasons to declare on the forum:
- Roleplay commercial scam of a country (including AH).
- Action scam: selling shares in order to recover money and disband afterwards (not available on BEDROCK).
- Roleplay provocation of a country.
- Territorial expansion of a country (excluding lunar territory). Clarification: If a country expands into your territory but you are not declared 100% built, you cannot declare war on them unless they start to overclaim your land (for example via war claim).
- Betrayal of a country or player, to the country (for example, pillaging the entire country, griefing the country before departure).
- Prolonged intrusion of more than one minute into a country (unless teleportation / invitation).
- In the event of an attack by a buffer country, the possibility of retaliation on the country of origin with staff validation.
- War follow-up: If a player gives a reason for war to a country and then changes countries, the war can be shifted (thus removed from the old one) to the new country up to 2 times. If the player in question is a recruit, it is possible to stop the war. Reasons for countries above 500 MMR, empire rivalry, territorial expansion, colony refusal, and under-power are excluded from this system and cannot be subject to war follow-up.
- Lending a T4: if a country has lent a T4 to one of your enemies and they have shot it at you.

5.3.3 Reasons for war on new countries
A reason for war obtained during the 2-day protection of a new country is not valid.

5.3.4 Colony theft
If 2 empires (or more) colonize a country at the same time, the colonized country chooses one empire's request and the other requests will be canceled. However, they can declare war between empires for colony theft.

5.3.5 Retroactivity of a colonial war
When a colony is no longer at war with a country X, the empire must also withdraw its war. Likewise for a country being decolonized by any means/agreement.

5.3.6 Wars triggered by recruits
If a war has been triggered by a recruit, the country can eject them within 1 week to stop the war, provided that they have not launched an offensive assault.

5.3.7 Start and validation of war
A war under declaration can only be started after a war request made and validated by the Staff (Java: on the forum | Bedrock: in-game).

5.4 Assaults


5.4.1 Assault Hindrance
It is strictly forbidden to intervene, observe an assault, or unclaim a country during an assault without joining that assault.

5.4.2 Deportation Assault
During an assault, it is strictly forbidden to PvP in countries other than the attacker or defender. A tolerance is granted in case of escape, provided that the escapee does not resume PvP in these claims.

5.4.3 Explosive Launch
Only members of the attacking and defending countries can use explosive means during an assault, in both directions. Countries in ally aid are not allowed to do so.

5.4.4 Assault Boost is Prohibited
It is forbidden to kill a double account in the enemy camp to influence the end of an assault. Furthermore, it is forbidden to arrange with an enemy member to "boost" the assault, or manipulate its outcome in any way.

5.4.5 Country Level Boost (/f s) is Prohibited
Kill boosting to increase and/or influence country level is not allowed.

5.4.6 Only one attempt to place a Nether portal per assault
You are only allowed one attempt to place a Nether portal per assault (for example, to access a bunker). If the placed portal is broken, spawning another portal in the same assault is illegal.

5.4.7 Continuity of PvP at the end of an assault
Once an assault is finished, if a fight is still ongoing, you may finish it without hindrance. However, it is forbidden for a person who was not part of the fight to join it, even if they participated in the assault.

5.5 Explosives


5.5.1 Missile Points
Missile sending is regulated through a points system at a minimum of 12 points per week (counting 7 days after the first point) and per war. This system is explained HERE.

5.5.2 Explosive Damage in Your Country
A country with explosion damage (missile, TNT, etc.) is not allowed to launch missiles. There is a 3-hour delay after the end of the assault, during which the country can continue to retaliate against missiles. The reply time for a TNT minecart is 24 hours.

5.5.3 Explosives and Buffer Countries
Non-built countries or buffer countries* requesting the firing of T4 on another country will automatically have their request denied. In general, a buffer country* is not authorized to launch a missile, regardless of its tier.

5.5.4 Number of TNT Minecarts
Sending TNT is regulated to 5 per day per country.

5.5.5 T4 Rules
- It is forbidden to leave/sell/change countries for the shooter for a period of 1 month after sending a T4.
- Shooting is prohibited for countries known as "buffers"*
- It is prohibited to launch a redmatter directly on an unesco but it is possible to unclaim/surclaim it afterwards.

5.5.6 Antimatter Rules
- Official request at the UN is mandatory.
- Prohibition on moving your bunkers/stuff (they must remain in your country) when making or receiving a request.
- Antimatter cannot be stolen or countered upon launch.
- Authorization for firing valid for 1 week.
- Launcher must be an officer or leader present in the country for a minimum of 14 days.
- Prohibition on filling the impact with water or lava.
- In the event of war against a buffer country, if it meets the necessary conditions for launching an Antimatter, then the missile can be fired at the mother country.
- [JAVA] In case a war includes the victory condition "Firing an antimatter," then the country making the request to the UN must fire its antimatter first.
- If acts of cheating preventing the firing of an Antimatter during the validity period of the firing authorization (1 week, excluding special cases) are observed by the staff, the latter reserves the right to force the assault and firing.

A "buffer country" refers to a country that, in any way, allows for the protection of the interests of other countries/players to protect themselves, especially from wars and their consequences. The distinction of this type of country is made by the Administrators.

Updated on: 29/08/2024

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